All Mercs honor their contracts less they find themselves out of work.
Prime Attribute: Strength 13+ (the character gains a +5% experience bonus if their Prime Attribute is 13 or higher.)
Hit Dice: 1d8/level (a Merc gains 2 hp/level after 9th.)
Armor/Shield Permitted: Mercs are able to use any armor or shield effectively.
Weapons Permitted: Mercs are able to use any weapon effectively.
Race: Any race may become Mercs.
Hit Dice: 1d8/level (a Merc gains 2 hp/level after 9th.)
Armor/Shield Permitted: Mercs are able to use any armor or shield effectively.
Weapons Permitted: Mercs are able to use any weapon effectively.
Race: Any race may become Mercs.
Level | Experience Points Required for Level | Hit Dice (d8)* | Saving Throw |
---|---|---|---|
1 | 0 | 1 | 14 |
2 | 2,000 | 2 | 13 |
3 | 4,000 | 3 | 12 |
4 | 8,000 | 4 | 11 |
5 | 16,000 | 5 | 10 |
6 | 32,000 | 6 | 9 |
7 | 64,000 | 7 | 8 |
8 | 128,000 | 8 | 7 |
9 | 256,000 | 9 | 6 |
10 | 350,000 | 9+2 hp | 5 |
11 | 450,000 | 9+4 hp | 4 |
12 | 550,000 | 9+6 hp | 4 |
13 | 650,000 | 9+8 hp | 4 |
14 | 750,000 | 9+10 hp | 4 |
15 | 850,000 | 9+12 hp | 4 |
16 | 950,000 | 9+14 hp | 4 |
17 | 1,050,000 | 9+16 hp | 4 |
18 | 1,150,000 | 9+18 hp | 4 |
19 | 1,250,000 | 9+20 hp | 4 |
20 | 1,350,000 | 9+22 hp | 4 |
21+ | +100,000 per level | +2 hp/level | 4 |
CLASS ABILITIES
Multiple Attacks
A Merc may make one attack per Fighter level he possesses each round against creatures with 1 HD or less.
Parry
Mercs with a Dexterity score of 14 or better can fight on the defensive, parrying enemy blows and dodging attacks, as shown on Table: Mercenary Parrying Ability below.
Sunder Shield
A Merc actively using a shield can choose to sunder their shield to avoid damage from a single attack.
A Merc actively using a shield can choose to sunder their shield to avoid damage from a single attack.
Dexterity Score | Penalty to Enemy Attacks |
---|---|
14 | -1 |
15 | -2 |
16 | -3 |
17 | -4 |
18 | -5 |
Strength Bonuses
Unlike most other classes, Mercs with a high Strength score can have bonuses to hit and on damage.
Establish Stronghold (9th)
At 9th level, a Merc may establish a stronghold and attract a body of men-at-arms who will swear their loyalty to the character as their liege for the right price. Mercs will become more powerful and influential as the number of such followers increases. The stronghold will likely be a small territory carved from the wilderness, held as a Mercenary freehold by the character.
For the White Box version of this class click here:
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