for a short mini-campaign I recently ran in celebration
of Blackmoor Week and Dave Arneson Day. While it
is meant for fun it can be a Campaign driver or a
Campaign ender. Perfect for emergent play.
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A powerful spell created over a multitude of lifetimes
by The Mad Wizard of The Black Moors. Technomancer
turned Metal Mage, turned all powerful
God - Praxis, The False Machine.
Time Disruption: To learn this new spell the
Manuscript of Time Disruption must be studied
thoroughly my a magic user. It takes 1 year of study
to gain access to this spell however once the
manuscript is being read from, all time
slows to a crawl within a 30ft. radius of the manuscript.
One day of study with the manuscript is the equivalent of
1 passing year outside the 30ft. radius.
In addition a successful INT attribute check is required to
In addition a successful INT attribute check is required to
successfully gain permanent use of this new spell.
Otherwise another year of study can be undertaken.
Time Disruption
Level: M1
Range: Party
Duration: Immediate
1d6
1. Ravages of Time: The party immediately age
100 years and fall victim to the ravages of time.
They are dead! Roll NEW characters.
Note: This campaign is played in a human centric
world and PC's are all human. Halflings are
considered to be stunted in development.
2. Reverse: The Party re-wind 1 hour in time with
2. Reverse: The Party re-wind 1 hour in time with
full knowledge of the next 1 hour.
3. Forward: The Party find themselves 1 hour in the future.
3. Forward: The Party find themselves 1 hour in the future.
Events have speed by their minds eye. (Fun for playing flash
back scenes that I have the players make up)
4. Time Stop: All time ceases flowing for everyone
4. Time Stop: All time ceases flowing for everyone
but the Party. Everyone and everything stops, suspended
in place for the duration 1d6 rounds. The party is free to
act in any manner for the duration including attacking,
castings spells, and manipulating objects.
5. Epoch: The Party find themselves at the end of days,
5. Epoch: The Party find themselves at the end of days,
whether 100, a 1000 or 10,00 years in the future it is the
final days of the Dying Planet.
6. Beyond Time: The Party has Ascended and escaped
6. Beyond Time: The Party has Ascended and escaped
the effects and ravages of time. They now exist as
BEINGS beyond space and time. They are alpha and
omega, beginning and ends. Cosmic Beings. Hell Yeah!
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