Sunday, November 20, 2022

Firearms In Almost


Whenever pistols or muskets are called for simply substitute crossbows from OD&D or your favorite OSR System of choice respectively.

General Firearms Rules:

All guns in ALMOST are flintlocks.
They do 1d6+1 points of damage, have a rate of fire of once per combat (not combat Round, as it takes
at least four Rounds to reload, and they ignore 2 points of Armor (+2 to attack) when used by Armigers only. This is in addition to any other Ranged attack bonuses.


All other suffer a -2 to attack due to lack of training in firearm use & operations.

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